Abstract

Practical Realtime Raytracing with RTX - From Concepts to Implementation

Bring real-time raytracing into your raster-based application using NVIDIA RTX and Microsoft DXR or Vulkan. This session will cover and connect the RTX principles with the implementation details to add raytracing from the ground up. You will learn all about setting up acceleration structures, raytracing pipelines and shader binding tables through simple and progressive additions. 


Session No: SIL8149
Speaker: Pascal Gautron
Type:

Developer Tools and Profesional Visualization

Date: Thursday - October 18, 2018 04:00 PM - 04:45 PM
Location: Hall D
Topic: Professional Visualization
Industry: General

Bring real-time raytracing into your raster-based application using NVIDIA RTX and Microsoft DXR or Vulkan. This session will cover and connect the RTX principles with the implementation details to add raytracing from the ground up. You will learn all about setting up acceleration structures, raytracing pipelines and shader binding tables through simple and progressive additions. We will also cover the characteristics and interactions of the raytracing shaders: ray generation, miss and hit shaders. This talk will be complemented by online resources providing in-depth explanations and easy-to-integrate source code to make your integration of raytracing based on NVIDIA RTX and DirectX/Vulkan the smoothest experience.