Senior Developer Technology Engineer
Pascal Gautron's work is focused on designing and optimizing fast, high-quality rendering solutions. Over the last 15 years, he has gathered an academic and industrial background in computer graphics research, photorealistic image synthesis, real-time rendering, and movie post-production.
Thursday - October 18, 2018
Practical Realtime Raytracing with RTX - From Concepts to Implementation
Bring real-time raytracing into your raster-based application using NVIDIA RTX and Microsoft DXR or Vulkan. This session will cover and connect the RTX principles with the implementation details to add raytracing from the ground up. You will learn all about setting up acceleration structures, raytracing pipelines and shader binding tables through simple and progressive additions.
Developer Tools and Profesional Visualization